MTG Two-Headed Giant Commander Party

Schedule

Sun, 15 Nov, 2026 at 12:00 pm

UTC-05:00
Location

42 Baltimore St, Gettysburg, PA, United States, Pennsylvania 17325 | Gettysburg, PA

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3 rounds, Bo1, 90 min rounds
Entry: $15 per player
Bracket 3 is strongly suggested to create a fun but competitive environment.
There is no unified construction, though each player's deck should be a legal Commander deck by itself.
Each team starts with 60 life.
A team loses when they take 21 or more damage from a single commander OR have 15 or more poison counters.
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One shared turn per team. Players draw together, untap together, and share combat.
"You" only refers to a single player, not their teammate. Effects that say “you” only affect the player casting or controlling the spell.
"Each opponent" applies to both players on the opposing team. Effects like “each opponent loses 2 life” hit each opponent individually.
Each player has their own Commander and deck (Standard Commander deckbuilding rules apply).
Commander damage is tracked per opponent (not teamwide). A player still loses if they take 21 commander damage from a single opposing commander.
Teams may communicate openly and strategize together.
Commanders with static or activated abilities that function from the command zone (e.g., Eminence, Jiu-Jitsu) are not allowed.
This includes any commander whose effect takes place without entering the battlefield.
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Mulligans & Starting the Game
Each player receives one free mulligan (the first mulligan is to 7 cards).
The team that goes first skips their first draw step, per Two-Headed Giant rules.
Turn Timing Rules
Each team has a maximum of 4 minutes to complete their turn.
Players are expected to play efficiently and respectfully.
When time is called:
No new turns begin.
No extra turns or life gain effects can be initiated.
The current team finishes their turn, and then the other team gets one final turn.
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Scoop Rule
Teams may only scoop at sorcery speed (i.e., during their own main phase).
If a team scoops due to an unwinnable position, the opposing team still receives an elimination point if they were responsible for the board state.
Points System:
Each round, your team earns points based on performance and objectives. All points are awarded per team; both teammates receive the same point total.
Placement Points
1st Place: 4 points
2nd Place: 3 points
Ties: Split evenly (e.g., 2 points each)
~Bonus Objectives (Max 5 points unless otherwise stated)
Players earn points for each completed objective:
*First Blood: Your team is the first to deal combat damage to an opposing player. +1 point
*Commander First Blood: Combat damage dealt by your commander is the first combat damage of the game.
+1 point
*Sportsmanship: Voted or awarded by staff or peers based on team conduct and attitude. +2 points
*Power Showdown: Both teammates control at least one creature with power 7 or more at the same time. +3 points
*Spellstorm: Your team casts a total of 20 or more spells during a single game. +4 points
*Full Battlefield Diversity Challenge:
Each teammate controls at least one:
Artifact
Enchantment
Creature
And one of the following: a battle, planeswalker, or saga
(All conditions must be met simultaneously by both teammates.)
+4 points
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Penalties
-1 Point:
Tapping the same permanent 3 or more times via a repetitive loop
A non-token permanent enters the battlefield 3+ times via a loop
-2 Points:
Taking any extra turns
-5 Points:
Destroying at least 50% of an opposing team’s lands
-10 Points:
Destroying all lands on the board
Interfering with another match you’re not playing in
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Take Backs:
Take-backs after priority is passed or a phase has ended incur a -1 point per infraction, with a maximum of -2 points per game.
Players are encouraged to be deliberate and communicate clearly during turns.
Combo Wins & Game Ending Interactions:
A team that wins the game via combo while both teams are still alive receives 1st place and 4 points.
Bonus points can only be scored if they occurred before the combo ends the game.
Player Conduct:
Players are expected to be:
Respectful
Honest
Cooperative with staff and other players
Poor sportsmanship, harassment, or rules manipulation may result in disqualification.
Spectators are welcome but must not interfere with or influence any ongoing games.
End of Round Procedures:
Each team should self-report their points to event staff at the end of each round.
Staff reserves the right to confirm or adjust points based on table observation or reporting issues.
Final standings are determined by total team points over all three rounds
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Where is it happening?

42 Baltimore St, Gettysburg, PA, United States, Pennsylvania 17325

Event Location & Nearby Stays:

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FOURCORNERS COMICS
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