Underworld LARP Ralinwood Presents: Skirm Must Die Tonight

Schedule

Fri, 23 Oct, 2026 at 10:00 pm

UTC-04:00
Location

Stevenson Children's Camp | London, ON

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They murdered his lover
His dryad his bride
And all of them waited
Yet he did not cry
He called down his wings
He called down the snow
He promised the mortals
They will reap what they sow
Now left with nothing
But ice in his heart
He plays deadly games
To tear them apart
They had driven back
His games must end
He’s playing his last hand
For one final stand
So come little mortals,
Come finish the fight.
For I will not surrender,
Nor will I take flight
****
Prelog IS OPEN!
Don't forget to update your character before you prelog!
Location:
Stevenson Children’s Camp
5081 Gore Road, Dorchester Ontario
Game Times:
Friday
Site opens: 5pm
Log* opens: 7pm
Game starts: 10pm
Sunday
Game called: 12pm
Clean-up time: 1-3pm
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Cost:
Regular fee: $110
With pre-log: $105
New Player: First game free!
Blankets offered: 2
Pre-Payment:
Pre-pay: [email protected]
Paypal: paypal.me/RalinwoodLARP
Prepay deadline: 8pm Thursday before event
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ALL HALLOWS WARNING:
To those of you who have attended an Underworld All Hallows event before, you know what I am about to say. To those attending their first All Hallows, please read carefully.
All Hallows events at Underworld are some of the most intense LARP experiences you can have. Everyone who's ever attended has a story to tell about All Hallows. Events they've PC'ed are some of the most amazing and exciting stories, but also, some of the most emotionally intense and terrifying experiences they've had. We don't want to scare people into not attending, or worse, not playing their main PCs, because these events really are a ton of fun. But, surviving All Hallows without a death is something to be proud of - All Hallows are meant to be deadly. Don't expect plot to scale monsters at this event. We will not pull our punches. We want you to feel the terror we love to play with.
It was an All Hallows event that the motto "RUN -- FIGHT -- HIDE" came from. We ramp it up even more this event. Running and Hiding are more your friends than ever.
You will be hunted. You will be chased. There will be things hiding in the dark. The point of this event is to make you feel dread, fear, terror. This won't be all the time, but it will happen. I'm letting them off the leash, and they're coming for you.
With that said, while we might be cruel and heartless to your characters, we will always remember that you are paying customers who deserve fairness and respect on an Out Of Game level. Though things may seem hopeless and miserable IG, you can usually run away from most encounters. Usually.
If things get too intense, we will not stop you from leaving the game. We ask that you be fair with this power - we all know that we're playing a dark fantasy LARP, and being terrified is half the fun! We ramp it right up to horror this game, complete with jump scares. But we want you to look out for your OOG health first and foremost.
And finally - please dress warm. Bring extra socks. We are not expecting sub-zero temperatures, and our cabins are heated, but we recommend that you prepare for anything, including rain and snow.
We will see you out there. And beware.
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NOTE: Due to the hold which was called immediately after the events of the September game, all PCs would only have the objects that they would reasonably have on their person. This does not include OOG quality of life items, like bedding, clothing, food or water, but it does include any large reps or objects they would have left in their cabins. Due to the nature of the gnomish 'kidnapping', all PCs who weren't there at the end of the September game but will be present at Hallows should pack using the same logic.
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CURSED ORNAMENT POLICY:
Stage 1: Accidents happen, and like every horror movie, the person who trips usually ends up having their role cut shot. With this in mind, if you're being run down, and you write a cheque your body can't cash, and wipe out calling a medical hold... the bad stuff is still gonna happen. You, the player, will be taken care of with the utmost care of a medical hold... however, your character will sadly be out of luck. Injury, be it involuntary or not, you will not be given a "free pass" to escape your fate.
The player on a medical hold will be sent to their tent to recover. They cannot sit in NPC camp and cannot stay in game “on a medical hold”. Since they require recovery time, they will be given recovery time!
But there is a clause! During this hold if another player is locked in this hold with all of you, stage two will take effect.
Stage 2: So there is a healthy player locked in the medical hold with you. They now have the option to be your savior! Should the injured player be unable to continue on, the NPC will offer the healthy player the option to be your ornament bearer. They can turn it down if they wish as this will be quite the burden. If yes, this moves to stage 3!
Stage 3: Your valiant hero has a 5 minute window (like death count), after agreeing and the hold ending, to make their way to NPC camp to retrieve the PC ORNAMENT (only a limited number will be available). A small contract will be made and by the powers of Highwinter, that injured PC has been transformed into an ORNAMENT! Completely at the mercy of the world around them. The ornament-bearer will be responsible for this decor until the OOG medically held player comes to retrieve it and return their form. If the ornament is damaged, the player is crushed, eaten/eaten, lost... stuck in that form forever... until they choose to resurrect.
So the life of an ornament isn't great, but hey, at least you're alive.
Stage 4: The injured player has recovered, has been cleared by a Medical Marshal, and is ready to re-enter the game. Well, you gotta find yourself first. The formerly injured player will travel OOG to find themselves, hopefully intact, with your ornament-bearer nearby, as they will be the only ones able to hear your cry to change back. At this point you both return to NPC camp, and you return to your character's state before the medical hold was called. If you missed your re-memorize time, you've missed it. But you are now free to rejoin the game!
In order to make use of this policy, you must request it. We will not "offer" this to you during a medical hold. The log team will be at the logistics table to go over the PC Ornament policy with you if you have any questions.
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GRAB BAGS AND ARMBANDS:
A long standing tradition at Underworld is for players to receive grab bags and commemorative red armbands at logistics if you’re playing your main (highest level) character. Grab bags may contain:
-Candy and chocolate
-In-game item tags worth silver or gold
-Magic items
-Cursed items
-And other potentially secret things!
Although we plan to make enough, it’s possible we may run out. Because of that, grab bags will be issued first-come first-serve and while quantities last.
All we ask is that you please dispose of your bag and candy wrapper without littering!
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NPC SHIFTS:
There are no NPC shifts at All Hallows. Because of the special nature of All Hallows events at Underworld, we let people off the hook for shifts and let you really experience the horror show in all its glory. Run-hide-run all weekend long without interruption. Weekend NPCs are welcome, contact [email protected] to apply. Note: not every applicant will be chosen for a variety of factors.
Tavern NPC shifts required approval by Corri. Please email [email protected] to take one of these slots.
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CABIN / BUNK RENTALS
Single bunks: $10
Whole cabin (private cabin with 19 bunks - primary renter required): $150
New Player, Games 1 or 2 - FREE Bunk in the “New Player Cabin”
Please email [email protected] to reserve your bunk or cabin. First come, first served.
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NEW PLAYERS:
Your first game is free! Your bunk for your first and second game is free! Why not give LARP a try.
New Players speech will be happening at an appointed time and place before game. Lead NPL Justin to provide details!
Questions?
Email your questions, concerns and character concepts to our New Player Liaisons!
Email: [email protected]
If it is your second game and you require starting tags, please fill in the form below to pick them up at log: https://forms.gle/uhGma1MEPhi3eewn8
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TAVERN MENU:
TBD
Ingredients can be provided upon request, some items can be altered upon request.
NOTE: We are accepting tavern shifts! Please contact Corri at [email protected] to sign up for one in lieu of an NPC shift. Tavern shifts do count towards the NPC percent total!
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CAMPS AND FIRE PITS
Camp sites and fire pits must be approved by either Corri or Aaron, even if it was approved in 2023. Please email [email protected] to get these approved.
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DONATIONS:
For a list of current donations needed please see our discord in the #donations_list channel.
Discord Link: https://discord.gg/YMdkfEKK
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SPECIAL EFFECTS AND MAGIC ITEMS:
Special Items Obtained While Traveling:
If you’ve gotten an item that is magical, a ritual put on you, brought back a ritual scroll, an artifice blueprint or a chemistry blueprint, or the product of any legendary crafting, you need to get it approved by Ralinwood’s plot before it can function in Ralinwood.
Email [email protected] and CC [email protected] to get these items approved.
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VISITING PLAYERS:
To ease the load of getting visiting players approved by log, is you are a visiting player please fill in the form below: https://forms.gle/wP8EvGSaFNDTCCFq8
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RETURNING PLAYERS WHO HAVE LOST TAGS:
If over the course of the break you have lost all of you tags, we've decided to give you starting tags at log.
If you fit into this group, please fill in the form below: https://forms.gle/uhGma1MEPhi3eewn8
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RITUALS, MASSES, AUGURIES AND SEANCES
If you intend to perform any of the above items (rituals especially) please email us in advance and let us know so we can be prepared for it!
Email: [email protected]
If something comes up at game, we will do our best to make it happen for you, but prior notice is most helpful!
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GINGERBREAD HOUSE CONTEST:
Would it really be Highwinter without cookies?
We want you, the player base, to decorate your best gingerbread house! The best house decorator will receive a once-ever Contingency Life spell on their spirit. This will automatically cast a "Life" spell on your spirit just before you reach the end of your 5 minute death count. This effect will last for 5 days (or the Hallows event).
Here are some simple rules:
1) All gingerbread houses must be decorated to look somewhat period. Nothing modern or present day (eg: no satellite dishes).
2) The more Underworld and Ralinwood themed, the better.
3) Must be made only of edible materials, the more candy the better
How to enter:
Bring your decorated gingerbread house to the notice board and deposit it them around it. We'll judge them late Friday night and then mark the winning gingerbread house with a glowstick and some tape. If you see that you've won, you can collect your prize from NPC camp at any time after that.
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CONTACT INFO
Questions about your character? Email [email protected]
Questions about the game itself? Email [email protected]
Underworld LARP does not tolerate out of game harassment or bullying for any reason.
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Where is it happening?

Stevenson Children's Camp, 117 Fairview Ave, London, ON N6C 4T7, Canada

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