The White Rock Pinball Summer SPECIAL - Pingolf

Schedule

Sat, 08 Aug, 2026 at 11:30 am to Sun, 09 Aug, 2026 at 11:30 pm

UTC-07:00
Location

1520 Blackwood St, White Rock, BC V4B 3V4, Canada | White Rock, BC

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Over the last 20+ years, I have hosted multiple events for my pinball league here at my home in White Rock, and with the sale of our building being imminent, I wanted to have one last event as a goodbye to all the pinball memories that have been made here with so many people.
It has been OVER 10 YEARS 😮 since I have hosted a PUBLIC event here and it would make me so happy to do one last special event for the ENTIRE pinball community !! I really hope many of you will come play some fun rounds of PINGOLF at my place, on some of my best games, and come enjoy a day out in White Rock while you're at it ☀️⛱️
$40 Entry Fee.
$35 goes to Prize Pool, $4 goes to host, $1 to IFPA
All games will be on Free Play...
No Coin Drop Necessary.
There will be 2 Qualifying SESSIONS:
The early session will start at Noon.
The late session will start at 6PM.
You only need to play in ONE session of your choice.
Hopefully this way whether you are busy in the day OR the evening, you can make it to one of the sessions that can work for you.
There is room for 36 players max in EACH SESSION.
So 72 players max for the entire tournament.
Those that pre-register early will be most likely to get the session they prefer to play in.
** Pre registration for THIS EVENT will open July 25th at Noon PST.
We will be using a google form that will be posted at that time:
Register here -> https://tinyurl.com/36r55yje
Have your name and IFPA # ready, and fill in which session you prefer to play in.
Once filled out, send an e-transfer to:
[email protected]
Please indicate in the note who you are paying for especially if for multiple people.

Saturday August 8th, Pingolf Qualifying:
Doors at 11:30AM
Please arrive for your session no more than 30 minutes early since space is very limited in the game room.
** Pre Registration for TMCPC's will open at NOON PST on August 8th as well !! **
Please make sure to register for THAT EVENT before you golf if you are signed up for the early session. We will announce a reminder to all players in attendance.

1. Qualifying Rounds
Players will complete 2 rounds of the 9 Pin-Holes (games) during Qualifying. Each Pin-Hole will consist of a pinball machine with a target score. The number of balls it takes for the player to reach that target score will represent the number of Pin-Strokes earned for that hole. Should a player not reach the target score after a full game is completed, a stroke value will be determined based on how close the player was to the target score at the end of their game.
For example, the target score of TRON LE may be set at 15 million points. A player will continue playing the game until they reach 15 million points. If reached, the number of balls it took to reach that score will be recorded for that Pin-Hole. If the player fails to reach the target score after 5 balls are played, they will be awarded a score based on how close they were to that target:
12,000,000 – 14,999,990 points = 6 strokes [80% of par]
9,000,000 – 11,999,990 points = 7 strokes [60% of par]
6,000,000 – 8,999,990 points = 8 strokes [40% of par]
3,000,000 – 5,999,990 points = 9 strokes [20% of par]
0 – 2,999,990 points = 10 strokes [<20% of par]
A maximum of 10 Pin-Strokes per Pin-Hole will be enforced.
Scores will be cumulative across all rounds played.
2. Order of Play
Players will be placed in groups of 4 players to golf together.
(Or groups of 3 when necessary).
When starting Round 1, the competitor ranked highest in the group in the World Pinball Player Rankings will have choice of position for the first Pin-Hole. For all subsequent holes the competitor with the lowest score at the previous Pin-Hole takes the honor of going first at the next Pin-Hole. The competitor with the second lowest score plays next and so on. If two or more competitors have the same score following a Pin-Hole, they play the next Pin-Hole in the same order as at the previous Pin-Hole.
For the start of Round 2, the competitor with the lowest score will have honors of going first to start the round. In any tied situations we will use the World Pinball Player Rankings as the tie-breaker.
The players with the lowest Pin-Stroke total after their 2 qualifying rounds will advance to the Final Rounds to be held on Sunday.
** All players will be able to look at the Qualifying Results on Matchplay once the evening session on Saturday is completed to see if they have qualified for the Sunday Finals. **
3. Advancing to Finals
Doors will open Sunday, August 9th at 11:30AM.
We will try to get things underway by noon.
If there are 32-47 players in the event, the top 16 will move on to the Final Rounds. (8 winners paid)
If there are 48-63 players the top 24 will move on to the Final Rounds with the top 8 getting a single bye. (16 winners paid)
If there are 64-72 players in the event, the top 32 move on to the Final Rounds. (16 winners paid)
In the event that two or more players are tied on the qualifying bubble, such that not all of the tied players can advance to the final rounds, a tiebreaking procedure will be utilized. A single game will be played on a machine selected by tournament officials from the qualifying bank of games. The tied players will play, in randomly determined order, in a multiplayer game on the selected machine, and will subsequently be ranked in the order of their scores on that game. If more players are tied than the selected machine will support in a single game, multiple games will be played to accommodate all tied players, in randomly determined order, and the resulting scores will be compared as if they had occurred in a single game on the same machine. Please note that Pingolf scoring will be used for this process.
Player groups in a tiebreaker will be arranged breadth-first so that each group is of similar, but descending, size. For example, five players will be arranged as a group of three and a group of two, rather than a group of four and a solo player. Nine players would be arranged as three groups of three.
In the event that two or more players are tied but are not on the qualifying bubble, we will look at who had the most holes-in-one as the metric to determine seed. Should any players be tied for the same amount, we will move to who had the most holes-in-two, etc. Under no circumstances will players be given a choice of groups at any time.
Any tiebreakers will be played out before the Final Rounds, and if any qualified players are not able to attend by Noon, we reserve the right to bump in any tied players to fill the spots of absentees.
The Final Rounds consists of 4-player group play, with 4 games per round using the same golf scoring.
4. Final Rounds
The bottom 16 finalists will be divided into 4 groups with 4 players each. Each group will play four separate games, each on a different machine from among those available in the tournament.
Each four-player game will be played and scored using the same Pin-Golf scoring used in the qualifying rounds. Each round will consist of 4 games played. A minimum score per finals round is 4 strokes, and a maximum score per finals round is 40 strokes.
The group that contains the highest-seeded player gets first choice of machine and order of play. For game 1, the lowest-seeded player within each group will choose the first machine to be played. The highest-seeded player chooses his order of play for that game, and the remaining players choose their order, in descending order of seeding. On game 2, choice of machine then goes to the next lowest-seeded player in the group. The highest-seeded player chooses his order of play for that game, and the remaining players choose their order, in descending order of seeding. For game 3, choice of machine then goes to the third- lowest-seeded player in the group. The highest-seeded player chooses his order of play for that game, and the remaining players choose their order, in descending order of seeding. For game 4, the highest-seeded player chooses the machine to be played, then the next highest-seeded player chooses the order of play, with the remaining players choosing order of play in decreasing order of seeding. Once a player verbally announces their game choice, or chooses position, that decision cannot be changed.
If at any point a high-seed player declines to make a choice, the choice is deferred to the next highest-seeded player, as appropriate. The affected group still retains its order of choice among groups, however. If no player in a group will make a choice, the choice(s) are determined by tournament officials, who may or may not choose randomly.
Note that the original seeding of players when entering the final rounds from qualifying is used in every round. At no time does a player’s seeding change from round to round; therefore the advantage of qualifying in first place can be significant.
No group may select a machine which has already been selected by a group for that game number, nor may they choose a machine on which they have already played in that round (unless machine malfunctions have made this unavoidable; tournament officials may choose to provide additional or substitute machines, however). If the machine selected is currently being played by another group during that round of play, the group must wait for that game to be completed, and not jump ahead to their next game choice.
When all games have been completed by a group, each player will have a point total for the round. The players with the lowest two point totals from each group will advance.
Significant ties between players at the end of any final round will be resolved by one tiebreaking game. The highest seed involved in the tie will have choice of machine or position for the tiebreaker game. The high seed is not permitted to choose a game that has already been played by the group in that round. Note that a tie is only significant if it affects whether or not a player will advance toward the final round, or occurs in the final round. Please note picks made during any tiebreaker game will not exclude that player from picking the game in a future round.
If more than one group of players are tied, the machine is chosen for the group with the highest-ranking tied player first. The selected machine is not available for selection in lower groups. All tied groups will play their tiebreaking games in parallel.
In the unlikely event of an exact scoring tie on the tiebreaking game, only those affected players will play another tiebreaking game, on another game chosen in similar fashion, under the same rules.
5. Extra Balls
All attempts will be made for extra balls to be disabled for all machines. Should a player earn an extra ball, they will play it as part of the same Pin-Stroke on that particular Pin-Hole.

Prizes:
8 paid:
1. 31%
2. 23%
3. 16%
4. 10%
5. 5%
6. 5%
7. 5%
8. 5%
16 paid:
1. 20%
2. 16%
3. 12%
4. 8%
5. 5%
6. 5%
7. 5%
8. 5%
9. 3%
10. 3%
11. 3%
12. 3%
13. 3%
14. 3%
15. 3%
16. 3%
** Prize values will be rounded to convenient dollar amounts.

Bring your OWN drinks to this event...
There will be a cooler to keep them in during your stay.
DON'T STEAL OTHER PEOPLE'S DRINKS !!! 😒
No Food will be served at this event, so have a lunch before you arrive.
(I MAY have some small snacks and Bottled Waters available, but we'll see)
There are LOTS of fast tasty options nearby, and there's more than enough time before or after your session to enjoy beautiful White Rock to have a sit-down meal somewhere and / or a visit down to the beach. 😎☀️
Because this is a private residence, the games MUST be respected...
No kicking, death saves, bangbacks, etc.
NO slide saves.
Hitting glass: No-no...
Hitting Lock-bar: Not-as-no-no.
The host reserves the right to request anyone to leave the event, without compensation, should any game abuse be deemed excessive.
WPPR points awarded of course, and they will count towards your BC IFPA standings as well.
Come play on some high quality, tuned games, for a solid prize pool!
Hope to see LOTS of you there!! 🙏
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Where is it happening?

1520 Blackwood St, White Rock, BC V4B 3V4, Canada

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