Stunty Stock 25'

Schedule

Sat, 19 Apr, 2025 at 10:00 am

UTC-04:00

Location

Potts Sports Cafe | Pine Manor, FL

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Join us at Pott's Sports Cafe on 4/19/25 for the pint-sized party of the century, StuntyStock ‘25! The Gnomes will be hosting this years tourny in an attempt to one up the Snotlings of Stunty Stock 25'. They also want to show who the biggest of the little guys on the block are, so non-stunty teams are not on the list!
We are proud to be Voodoo Tournament Series and pending NAF approval!
Registration: $25- NAF members
$30 NAF sign up/renewal
Headliners:
Three games of Blood Bowl
Two tournament d6s
Spot prizes
Miscellaneous swag
Full bar and delicious food available throughout the tourny.
Da Rulez:
Team draft budget is 1100
Stunty Teams ONLY!
Stunty Teams as defined by this tournament are as follows:
Gnomes
Halfings
Goblins
Ogres
Snotlings
Black Orcs with no Black Orcs
Lizardmen with no Saurus Blockers
Underworld Denizens with no Skaven Clanrats, Skaven Throwers, Skaven Gutter Runners, or Skaven Blitzers.
You will receive 12 Skill Points, which can be spent as follows:
1 SP to give a non-Star player a primary skill
2 SP to give a non-Star player a secondary skill
4 SP to draft a non-Mega Star Player to your team
6 SP to draft a Mega Star Player (as defined by the most up-to-date FAQ)
No player may receive more than 3 skills
No skill may be taken more than 3 times
The Highlander Rule for Star Players is in full effect!
Inducements from Blood Bowl core rulebook ONLY are allowed EXCEPT Wizards, Special Plays, and Mercenaries of any kind
Only the tournament d6s provided may be used in rolls that call for a 1d6 or 2d6 roll. There are no restrictions on other dice, so long as your opponent can understand them. Any cards that explain die faces should be shared with your opponent.
Points values for the tournament are as follows:
10 points for a Win
0 points for a Loss
5 Points for a Draw
1 Point for a Casualty
2 Points for a Touchdown
1 point for a Successful Foul (the target’s armor is broken and the fouling player is not caught by the referee)
Ties will be broken by Touchdown Differential first and then Casualty Differential
Please bring a copy of your roster to share with your opponent
Please share any Star Player special abilities with your opponent at the start of your game
Rounds will be 2 hours and 15 minutes long. If you find you are not at halftime when halftime is called, you are encouraged to use a timer.
We will be using the Gnome Pitch rules, which are as follows:
**Forest Floor:** At the start of the game, the sun is setting and the forest creatures are preparing for the night, though this often means they have to dart across the pitch to do so and may end up underfoot of an unsuspecting player! Whenever a player attempts to Rush, apply a -1 modifier to the roll.
At the end of the first half, flip the board over to the Healing Glow side as the sun sets and the forest becomes aglow with magic!
**Healing Glow:** Whenever a player is KO’d or suffers a Casualty, roll a D6; this is done before rolling on the Casualty table, if applicable. On the roll of a 6, the player is placed in the Reserves box instead of being KO’d or suffering a Casualty. Players with the Stunty trait may apply a +1 modifier to this roll.
**Gnomish Portals:** Both sides of the Mystical Forest pitch have Gnomish Portals, replacing the trapdoors that would usually be present; these are in the same squares the trapdoors would usually be in. As a result, these do not function as trapdoors and any rules that affect trapdoors will not apply. Instead, whenever a model moves or is pushed onto a Gnomish Portal, roll a D6. On a 1, the player is immediately teleported into the Reserves box of its team’s dugout. If they were holding the ball they will drop it and it will bounce from the Gnomish Portal square; this will cause a Turnover if they are the player that dropped the ball was from the active team. On a 2-4, nothing happens. On a 5+, the player is immediately removed from the pitch and placed at the other Gnomish Portal square, provided it is unoccupied. If the other Gnomish Portal is occupied, treat the roll as a 2-4 instead.
Registration: 10:00 AM
Round 1: 10:30 AM - 12:45 PM
Lunch Break: 12:45 PM - 1:30 PM
Round 2: 1:30 PM - 3:45 PM
Round 3: 4:00 PM - 6:15 PM
Awards & After Party: 6:30 PM



Join us at Pott's Sports Cafe on 4/19/25 for the pint-sized party of the century, StuntyStock ‘25! The Gnomes will be hosting this years tourny in an attempt to one up the Snotlings of Stunty Stock 25'. They also want to show who the biggest of the little guys on the block are, so non-stunty teams are not on the list!
We are proud to be Voodoo Tournament Series and pending NAF approval!
Registration: $25- NAF members
$30 NAF sign up/renewal
Headliners:
Three games of Blood Bowl
Two tournament d6s
Spot prizes
Miscellaneous swag
Full bar and delicious food available throughout the tourny.
Da Rulez:
Team draft budget is 1100
Stunty Teams ONLY!
Stunty Teams as defined by this tournament are as follows:
Gnomes
Halfings
Goblins
Ogres
Snotlings
Black Orcs with no Black Orcs
Lizardmen with no Saurus Blockers
Underworld Denizens with no Skaven Clanrats, Skaven Throwers, Skaven Gutter Runners, or Skaven Blitzers.
You will receive 12 Skill Points, which can be spent as follows:
1 SP to give a non-Star player a primary skill
2 SP to give a non-Star player a secondary skill
4 SP to draft a non-Mega Star Player to your team
6 SP to draft a Mega Star Player (as defined by the most up-to-date FAQ)
No player may receive more than 3 skills
No skill may be taken more than 3 times
The Highlander Rule for Star Players is in full effect!
Inducements from Blood Bowl core rulebook ONLY are allowed EXCEPT Wizards, Special Plays, and Mercenaries of any kind
Only the tournament d6s provided may be used in rolls that call for a 1d6 or 2d6 roll. There are no restrictions on other dice, so long as your opponent can understand them. Any cards that explain die faces should be shared with your opponent.
Points values for the tournament are as follows:
10 points for a Win
0 points for a Loss
5 Points for a Draw
1 Point for a Casualty
2 Points for a Touchdown
1 point for a Successful Foul (the target’s armor is broken and the fouling player is not caught by the referee)
Ties will be broken by Touchdown Differential first and then Casualty Differential
Please bring a copy of your roster to share with your opponent
Please share any Star Player special abilities with your opponent at the start of your game
Rounds will be 2 hours and 15 minutes long. If you find you are not at halftime when halftime is called, you are encouraged to use a timer.
We will be using the Gnome Pitch rules, which are as follows:
**Forest Floor:** At the start of the game, the sun is setting and the forest creatures are preparing for the night, though this often means they have to dart across the pitch to do so and may end up underfoot of an unsuspecting player! Whenever a player attempts to Rush, apply a -1 modifier to the roll.
At the end of the first half, flip the board over to the Healing Glow side as the sun sets and the forest becomes aglow with magic!
**Healing Glow:** Whenever a player is KO’d or suffers a Casualty, roll a D6; this is done before rolling on the Casualty table, if applicable. On the roll of a 6, the player is placed in the Reserves box instead of being KO’d or suffering a Casualty. Players with the Stunty trait may apply a +1 modifier to this roll.
**Gnomish Portals:** Both sides of the Mystical Forest pitch have Gnomish Portals, replacing the trapdoors that would usually be present; these are in the same squares the trapdoors would usually be in. As a result, these do not function as trapdoors and any rules that affect trapdoors will not apply. Instead, whenever a model moves or is pushed onto a Gnomish Portal, roll a D6. On a 1, the player is immediately teleported into the Reserves box of its team’s dugout. If they were holding the ball they will drop it and it will bounce from the Gnomish Portal square; this will cause a Turnover if they are the player that dropped the ball was from the active team. On a 2-4, nothing happens. On a 5+, the player is immediately removed from the pitch and placed at the other Gnomish Portal square, provided it is unoccupied. If the other Gnomish Portal is occupied, treat the roll as a 2-4 instead.
Registration: 10:00 AM
Round 1: 10:30 AM - 12:45 PM
Lunch Break: 12:45 PM - 1:30 PM
Round 2: 1:30 PM - 3:45 PM
Round 3: 4:00 PM - 6:15 PM
Awards & After Party: 6:30 PM
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Potts Sports Cafe, Pine Manor, Florida, United States

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