RPG WINTER FAIRE 2026

Schedule

Sat, 21 Feb, 2026 at 11:00 am

UTC-05:00

Location

7736 Ritchie Highway, Glen Burnie, MD, United States, Maryland 21061 | Glen Burnie, MD

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Our third annual Winter Faire is coming! Beat the cold and snow with an amazing day of RPG games and more!
There are 2 time slots- Morning (11-3) and Afternoon (4-8) with great sessions in each for tons of games (see below). This year we will also have Severed Books and 9th Level Games on hand for demos of their products! This is an event you don't want to miss, and SPACE IS LIMITED. Sign up early to reserve your spot!
GAMES - MORNING SESSION (11 AM to 3 PM)
TABLE ONE
Game: Crooked Moon (D&D 5e)
Description: Hear that? The solemn notes of a lone fiddle followed by the bellowing sound of a train whistle means you possess a one-way ticket into the unknown. Those sounds herald the arrival of the Ghostlight Express. It only stills and quiets for a transient moment before it lurches forward once more into its eternal voyage between life and death, so hop aboard, and journey between the realms of life and death.
System: Dungeons & Dragons 5e
GM: Chris J.
Seats Available: 6

TABLE TWO
Game: Vampire the Masquerade
The room is dimly lit by flickering emergency bulbs powered by some lingering ward, revealing heavy iron doors sealed with various locks, walls etched with faded thaumaturgical symbols that pulse faintly under the dim light, and scattered clues hinting at greater horrors; overturned ritual altars crusted with old blood, cryptic notes scrawled in multiple handwritings, a shattered mirror reflecting distorted images, and personal items that feel eerily familiar. How they got there they do not know only that they must escape before it is too late...
System: Storyteller
GM: Charlie F.
Seats Available: 6

TABLE THREE
Game: Fabula Ultima
PRESS START is Fabula Ultima’s ready-to-play introductory scenario: a complete tutorial that will plunge you into a tale of bravery and memorable characters... all you need is the courage to fight for what you hold most dear! This will be a beginner friendly session of Fabula Ultima which takes a lot of influence from Final Fantasy.
System: Fabula Ultima
GM: Christina F.
Seats Available: 4

TABLE FOUR
Game: His Majesty the Wyrm
Grab your torches, gear up, and delve into the Mythical Underworld beneath The City at the Center of the World. This rules-lite, OSR-style, indie RPG is designed from the ground up as the ultimate dungeon crawler. It is very different from D&D 5e. Features include:
Uses tarot cards instead of dice (mechanical, not divination/mysticism)
Healing and recovery driven by Bonds, charged through character roleplay
Narrative-driven character creation and the party as a Guild
Weird and dangerous magic, plus “Delicious in Dungeon”-esque alchemy
Dungeon as a mythic underworld that doesn't follow all “normal” laws of nature
System: His Majesty the Wyrm
GM: Michael H.
Seats Available: 4

TABLE FIVE
Game: Dungeons &Dragons
The collapse of the nearby mine has the town of Sunder in an uproar. Creatures that defy description have begun appearing out of a great sinkhole. The mine supervisor desperately needs someone to go down into the darkness and find out what's driving these beasts up into the light ... and stop them! Explore the Caverns of Abomination with a band of other brave adventurers!
System: Dungeons & Dragons 2024/5e
GM: Ed Stark
Seats Available: 6

TABLE SIX
Game: Monster of the Week
A series of brutal killings are tied to the local music scene.
System: Powered by the Apocalypse
GM: Pie P.
Seats Available: 6

TABLE SEVEN
Game: Nimble
Your provisions packed and crew assembled, you set sail in search of a mysterious island and a legendary artifact. After many days of uneventful travel, your ship is engulfed in a ravenous tempest. Do you have what it takes to face the perils and uncertainty that lie ahead?
System: Nimble 2e
GM: Shawn
Seats Available: 6
GAMES - AFTERNOON SESSION (4 PM to 8 PM)
TABLE ONE
Game: ROOT
The Marquise de Cat led her armies to victory over many clearings, but the Eyrie Dynasties rise again to oppose her.  And the mice, rabbits, and foxes of the woodlands do not sit idly by - the woodlands Alliance emerges, a homegrown rebellion to free the woodland from any oppressors. In the midst of this war, you and your friends - Vagabond all - travel between clearings.  You take on the jobs that no one else will.  You choose whom you serve, if anyone... and you can tip the balance of the war.
System: Powered by the Apocalypse
GM: Daniel R.
Seats Available: 5

TABLE TWO
Game: Fallout RPG
Description: Based out of The Dam (Conowingo) roaming to Old Line Wasteland looking for a way to keep The Dam out of the clutches of both the Enclave and the Brotherhood of Steel.
System: 2d20
GM: Chris W.
Seats Available: 5

TABLE THREE
Game: Vampire the Masquerade
The room is dimly lit by flickering emergency bulbs powered by some lingering ward, revealing heavy iron doors sealed with various locks, walls etched with faded thaumaturgical symbols that pulse faintly under the dim light, and scattered clues hinting at greater horrors; overturned ritual altars crusted with old blood, cryptic notes scrawled in multiple handwritings, a shattered mirror reflecting distorted images, and personal items that feel eerily familiar. How they got there they do not know only that they must escape before it is too late...
System: Storyteller System
GM: Charlie F.
Seats Available: 6
NOTE: This scenario is IDENTICAL to the morning Vampire game. You may only sign up for one or the other of these two sessions.
NOTE: Vampire contains adult themes and is not appropriate for children.

TABLE FOUR
Game: Arkham Horror
An incident at the Miskatonic Museum turns a new exhibit into a murder scene. You & your fellow investigators must solve the mystery before dawn, or die trying.
System: Arkham Horror
GM: Pie P.
Seats Available: 6
TABLE FIVE
Game: Eat the Reich
Eat the Reich is a tabletop roleplaying game in which you, a vampire commando, are coffin-dropped into occupied Paris and must cut a bloody swathe through nazi forces en route to your ultimate goal: drinking all of Adolf Hitler’s blood. This is a very bloody gory game about vampires killing Nazis, not recommended for children, I will have safety rules.
System: Eat the Reich
GM: Christina F.
Seats Available: 6

TABLE SIX
Game: AVATAR Legends
You serve as young protectors of Jasmine Island, home of deer-foxes, golden jasmine tea, and the Three Families. Your vow to protect the island is tested when the Southern Water Tribe's defenses fail and a remaining splinter of the Fifth Nation attacks the island. Can your group keep the tea trade safe against these pirates?
System: Powered by the Apocalypse
GM: Shawn
Seats Available: 6

TABLE SEVEN
Game: Crooked Moon
Description: Hear that? The solemn notes of a lone fiddle followed by the bellowing sound of a train whistle means you possess a one-way ticket into the unknown. Those sounds herald the arrival of the Ghostlight Express. It only stills and quiets for a transient moment before it lurches forward once more into its eternal voyage between life and death, so hop aboard, and journey between the realms of life and death.
System: Dungeons and Dragons 5e
GM: Chris J.
Seats Available: 6

NOTE: This session is identical to the Crooked Moon session in the morning and players may not register for both sessions.
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Where is it happening?

7736 Ritchie Highway, Glen Burnie, MD, United States, Maryland 21061

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