MTG: Commander Party

Schedule

Sun, 28 Jun, 2026 at 01:00 pm

UTC-04:00

Location

34 Frederick st, Hanover, PA, United States, Pennsylvania 17331 | Hanover, PA

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Commander Party – Event Rules and Scoring
FourCorners Comics & Games
Entry
$10 per player
$8 goes toward prize support
Event Structure
* Pods of four players when possible
* Three rounds
* 80-minute rounds
* Points-based scoring system
* Prizes awarded based on total points earned
Players may change decks between rounds.
Gameplay Rules
Commander Reveal
Commanders are revealed at the first draw step of the game.
Scooping
* Players may scoop only at sorcery speed
* If a player scoops due to inevitable elimination, the eliminating player still receives the elimination point
Command Zone Advantage
Any commander that generates value or can be cast, activated, or put onto the battlefield from the command zone without paying its normal mana cost receives a -1 point penalty each game it is used.
This includes (but is not limited to):
* Abilities that trigger while in the command zone
* Activated abilities from the command zone
* Static or continuous effects from the command zone
* Alternative casting methods that bypass normal casting rules
This penalty applies once per game and is determined by the card’s rules text, not player intent.
Event staff may make final determinations on edge cases before the game begins.
End of Round Procedure
When time is called:
1. The active player finishes their turn (Turn 0)
2. The next player in turn order receives the final turn
* If a player wins during this turn, the game ends immediately
* If no player wins, the game ends in a draw
Draw and Split Points
If a game ends in a draw, all players still in the game split the remaining placement points evenly.
* Placement points are determined after assigning positions to any eliminated players
* Remaining placement points are divided evenly among players still in the game
* Fractions are rounded down to the nearest whole number
Examples
* All 4 players remain: (4 + 3 + 2 + 1 = 10) → each player receives 2 points
* 1 player eliminated, 3 remain: eliminated player receives 1 point; remaining players receive 3 points each
* 2 players eliminated, 2 remain: eliminated players receive 1 and 2 points; remaining players receive 3 points each
Combo Wins
If a player demonstrates a game-ending combo that cannot be stopped, that player is declared the winner immediately.
* The combo player receives 1st place points
* The board state does not change further (no damage, life loss, or additional effects are applied)
* Eliminations that occur before the combo is confirmed still count
* Bonus achievements must be completed before the combo is confirmed
After the winner is determined, the remaining players continue the game from the current board state to determine placement.
Points System
Placement Points
* 1st place – 4 points
* 2nd place – 3 points
* 3rd place – 2 points
* 4th place – 1 point
* Draw – 1 point each
Elimination Points
+1 point per elimination
Maximum of 2 per game
Bonus Achievements
First Blood (Non-Commander)
+1 point – First player to deal combat damage to an opponent
Commander First Blood
+1 point – First player to deal combat damage with their commander
Board Diversity
+1 point - Control four or more nonland permanents with different card types.
Qualifying Types: Creature, Artifact, Enchantment, Planeswalker, Battle, Saga
Clarifications:
* Each permanent must be a different type
* Multitype cards count as one type of your choice
* Tokens do not count
* Must be controlled simultaneously
Save a Player from Elimination
+1 point (once per round)
Best Sportsmanship
+1 point
Awarded for positive gameplay and table conduct
If tied, the point goes to the first eliminated player
Commander Commitment
+1 point (once per game)
Cast your commander 5 or more times in a game
Penalties
Fast K*ll Penalties
* Turn 1 elimination: -3 points
* Turn 2 elimination: -2 points
* Turn 3 elimination: -1 point
Gameplay Penalties
* -1 point:
* Looping the same permanent 3+ times
* A non-token permanent entering the battlefield 3+ times via the same loop
* Each extra turn taken
Land Destruction
* -8 points: Destroying 50% or more of a player’s lands
* -10 points: Destroying all lands on the battlefield
Conduct Penalties
* -10 points: Interfering with a game you are not playing in
Take-Backs
* -1 point per occurrence
* Maximum -2 points per game
* Applies after priority, phase, or turn has passed
Free Creature Penalty
After the first time each turn a spell or ability casts, plays, or puts one or more creatures onto the battlefield without paying their mana cost, that player receives a -1 point penalty for each additional instance that turn.
Clarifications:
* This applies to any effect that allows creatures to be cast, played, or put onto the battlefield without paying their mana cost
* A single spell or ability that results in multiple creatures entering the battlefield at the same time counts as one instance
* This rule is based on the number of separate instances per turn, not the number of creatures
Conduct
Players are expected to:
* Be respectful to players and staff
* Avoid interfering with other games
* Maintain a reasonable pace of play
Spectators may observe but may not influence gameplay
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Where is it happening?

34 Frederick st, Hanover, PA, United States, Pennsylvania 17331

Event Location & Nearby Stays:

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Fourcorners COMIC & GAMES Hanover Pa

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