Frostgrave Campaign Day
Schedule
Sun Nov 24 2024 at 09:30 am
UTC+00:00Location
Mighty Lancer Games | Bridlington, EN
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A one day Frostgrave Campaign event
You came to Felstadt in search of power and wealth, bringing your clumsy apprentice along the way to carry your scrolls, orbs, hats and other sundries. Stopping in the camps dotting the approaches to the city you emptied your meagre gold reserves hiring a company of toughs to keep you safe. Now you walk amongst the works of the greatest sorcerers the world has ever seen. But the city is not as you had thought it would be.
Instead of wonders of ages past, streets overflowing with gold for the taking and vast libraries of lost knowledge you have found only death and despair. Every step has cost your company in blood as the cold gnaws at your bones and comfort is a distant memory.
Worse still you are not alone, dark shades whisper from alleyways. Light and revelry pour from crumbling manses, laughter and song that is gone in an instant leaving only hunger lingering in the air. The city itself is against you as surely as the other wizards you quarrel with over trinkets and gold.
But this city will not defeat you. This venture will not fail. A power is calling, every night and every day you feel it drawing you on. You will leave this city as a legend or die trying!
Event Details: Sunday 24/11/2024 at Mighty Lancer Games
Schedule: (for indicative purposes only)
09:30 Arrival and set up
09:45-11:15 Game 1
11:30-13:00 Game 2
13:00-13:45 Break for lunch
13:45-15:15 Game 3
15:30-17:00 Game 4
Player Requirements:
Players should bring with them:
• A starter warband as outlined in the Frostgrave 2nd edition rulebook and any additional models for the campaign. Painted models are preferred but not mandatory, should be scaled in or around 28mm and appropriately based for their size.
• A copy or access to a copy of Frostgrave 2nd edition in print or digital.
• At least 1 D20 (20 sided dice)
• A completed roster sheet and pen/pencil etc to update it, it is fine to use a digital roster on a phone/tablet but whatever format it should be accessible for your opponent to review on request. Spare printed roster sheets will also be available at the event.
• Markers/tokens for spells that affect a location, e.g. Explosive Rune.
House Rules
Some of the following are clarifications of commonly missed rules from the core rulebook and official or semi-official quality of life improvements but are included here for the purposes of clarity:
• Permanent warband membership is capped at 10 models, exceptions only apply to this where a rule specifically specifies an increase (e.g. the Kennel base upgrade).
• Where a warband member is not able to be used for a game due to being badly injured they may be replaced for that game with a free Thug or Thief, alternatively they may take part but if so they start the game at 4hp.
• Movement:
o Models may move over the bases of friendly models that are not engaged in combat as long as their movement does not end on top of the friendly model. This includes temporary warband members and soldiers/creatures under the affect of a control spell but not members of other warbands, even if allied. This doesn’t apply to models with the Large trait unless they also have the Flying or Ethereal trait.
o Any obstacle 1 inch high or lower can be crossed without penalty to movement, any obstacle above this height must be climbed as normal.
• After game process proceeds in the order outlined on page 73 of the rulebook with the following amendment. Experience and Level is treated as being completed last so any Grimoires found or bought after the game can be learned using xp prior to the next game.
• Routing – from turn 4 of a game a player can declare they are routing at the start of the turn. If so the following takes place immediately
o Any routing models within 6 inches of a board edge (or exit/door etc) leave the board immediately as if they had moved off the board. Any treasure they are carrying they keep.
o Any routing models in combat fight one round of combat with -1 to their fight stat (in addition to any other modifiers), if they survive the combat they immediately escape the table. If in combat with more than one enemy then randomise who they fight. If the model is carrying treasure and is taken out of action the opposing model immediately picks up the treasure.
o All remaining models must make a will roll with target number 16 before escaping. If passed the model immediately leaves the board with any treasure they are carrying. If failed they panic, drop any treasure they are carrying, lose 2hp and then exit the table (if not taken put of action). If a natural 1 is rolled for this test the above applies but also they run face first into a wall and are taken out of action.
• Turn limit – unless otherwise specified games end after 8 turns. If the game ends as a result of this, treasure currently carried by a soldier is kept, any other treasure on the table is lost.
Location Information
Mighty Lancer Games is located in the centre of Bridlington approximately 5-10 minutes walk from the train station. On street parking is limited to 1 hour in most surrounding streets but pay and display parking is available nearby and all day parking at the Long Stay Car Park near the station for relatively low cost.
The Gaming floor is accessible by stairs only, if you have any mobility or access concerns the store is contactable through their website. There is a toilet at the store and drinks/snacks available for purchase, as well as an exceptional range of wargaming supplies. There are a number of nearby cafes/eateries available for food and drink.
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Where is it happening?
Mighty Lancer Games, 39-43 King Street,Bridlington, United KingdomEvent Location & Nearby Stays: