Euchre Tournament at The Fharmacy Public House
Schedule
Fri Jan 31 2025 at 06:30 pm to 10:00 pm
UTC-06:00Location
The Fharmacy Public House | Lake Mills, WI
About this Event
Kick off Lake Mills' 2024 Knickerbocker Ice Festival with a Euchre Tournament at Tyranena's The Fharmacy Public House (203 N. Main Street). The first 40 people to register, can play. No partner necessary; players will rotate tables and teammates.
There's NO FEE to enter or play and there will be prizes for the 3 players with the highest points! Just register for a free ticket at Eventbrite to secure your spot. Must be 21 to play and attend.
Not playing cards? No problem! Spectators (and beer drinkers) welcome!
We will also have a waiting list of 6 people, in case there are "no shows" on tournament night.
EUCHRE: RULES OF PLAY FOR THIS TOURNAMENT
The Pack
A standard 52-card pack stripped to make a deck of 24 cards (A, K, Q, J, 10, 9 of each suit).
Object of the Game
The goal is to win at least three tricks. If the side that fixed the trump fails to get three tricks, it is said to be "euchred." Winning all five tricks is called a "march."
Rank of Cards
The highest trump is the jack of the trump suit, called the "right bower." The second-highest trump is the jack of the other suit of the same color called the "left bower." (Example: If diamonds are trumps, the right bower is J♦ and left bower is J♥.) The remaining trumps, and also the plain suits, rank as follows: A (high), K, Q, J, 10, 9.
Scoring
The following shows all scoring situations:
· Partnership making trump wins 3 or 4 tricks – 1 point
· Partnership making trump wins 5 tricks – 2 points
· Lone hand wins 3 or 4 tricks – 1 point
· Lone hand wins 5 tricks – 4 points
· Partnership or lone hand is euchred, opponents score 2 points
· Revoke or renege, opponents score 2 points (see below)
The first player or partnership to score 10 points, wins the game.
Partnership
Partners are predetermined by the tournament bracket and should sit opposite each other.
The Draw
From the shuffled deck spread face down, each player draws a card to determine the first deal. The player with the lowest card deals first. For drawing, the cards rank: A (high), K, Q, J, 10, 9. Players drawing equal cards must draw again.
The Shuffle and Cut
The dealer has the right to shuffle last. The deck is cut by the player to the dealer's right. The cut must not leave less than four cards in each side.
The Deal
Cards are dealt clockwise, to the left, beginning with the player to the left of the dealer. Each player receives five cards. The dealer may give a round of three at a time, then a round of two at a time, or may give two, then three; but the dealer must adhere to whichever distribution plan he begins with. After the each hand, the deal passes to the player on the dealer's left.
On completing the deal, the dealer places the remainder of the deck (4 cards) in front of him/her on the table and turns the top card face up. Should the card turned up be accepted as trump by any player, the dealer has the right to exchange the turned up card for another card in their hand. The dealer signifies this exchange by placing their discard face down on top of the deck.
Making the Trump
Beginning with the player to the left of the dealer, each player passes or accepts the turn-up as trump. An opponent of the dealer accepts by saying "I order it up" or “pick it up”. If each player passes and the option returns to the dealer, he/she signifies may either “order it up” or refuse the turn-up by placing it the card face down on the pack; this is called "turning it down."
If all four players pass in the first round, each player in turn, starting with the player to the dealer's left, has the option of passing again or of naming the trump suit. The rejected suit may not be named.
If all four players pass in the second round, the cards are gathered and shuffled, and the next dealer deals. Once the trump is fixed, either by acceptance of the turn-up or by the naming of another suit, the turn-up is rejected, the bidding ends and play begins. (This tournament does NOT require the dealer to force a trump – aka NOT hang or stick the dealer.)
Playing Alone
If the player who fixes the trump suit believes it will be to their side's advantage to play without the help of their partner's cards, the player exercises this option by declaring "alone" distinctly at the time of making the trump. This player's partner then turns their cards face down and does not participate in the play.
The Play
The opening lead is made by the player to the dealer's left, or if this player's partner is playing alone, it is made by the player across from the dealer. If possible, each player must follow suit to a lead. If unable to follow suit, the player may trump or discard any card. A trick is won by the highest card of the suit led, or, if it contains trumps, by the highest trump. The winner of a trick leads next.
A Revoke (or Renege)
A revoke (or renege) occurs when a player fails to follow suit when possible. The penalty for a revoke is 2 points to the team it occurred against, and the hand is immediately ended (4 pts will be awarded if on a loner).
Where is it happening?
The Fharmacy Public House, 203 N Main Street, Lake Mills, United StatesEvent Location & Nearby Stays:
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