AoS 4 Player Team Tournament
Schedule
Sat Nov 02 2024 at 09:00 am
UTC-04:00Location
102-5170 Dixie Rd, Mississauga, ON, Canada | Mississauga, ON
Read below for details.
Important Dates
October 20th: FAQ, Battlescroll and Refund Cut off Date
October 26th: Final Team and List Submission Due (11 pm EST)
October 27th: Round 1 Pairings Announced
Schedule
Round 1 9:00-12:15
Lunch 12:15-12:45
Round 2 12:45-4:00
Round 3 4:00-7:15
Awards
BattlePlans
Brackets indicate how many times that Battleplan will be played that round. Terrain maps in the GHB 2024-2025 will be used.
Round 1 Border War(2) Shifting Objectives (1) Starstrike(1)
Lunch
Round 2 Focal Points(2) Battle for the Pass(1) The Vice(1)
Round 3 Close to the chest (2) Better Part of Valour (1) Limited Resources(1)
Roles
Each Team will be led by a Captain
Teams are therefore composed as follows:
1 Captain
3 Players
Each team must be led by a Captain.
The Captain is ultimately responsible for the conduct of their team, will oversee their team’s pairings each round, and will be responsible for submitting match results. It is also the Captains responsibility to check all tables for any discrepancies in terrain density or placement before the start of the round, and for organizing their teams to triple-check the final submitted army lists prior to the event.
The Captain will also be held responsible for the manner in which their team leaves behind the tables and surrounding area. If a team does not dispose of their trash after each round, the Captain may receive a warning.
Among other things, the duty of the Captain is to:
-Submit the Team’s army lists in the correct format and before the deadline;
-Communicate with their team regarding mistakes in army lists;
-Present third-party models or conversions to the referee team via email before the deadline;
-Present documentation for their team when required, for example to prove the legality of the team roster
-Assist with the Pairings
-Organize and submit Team Results
-Ask questions to their players about how the game is going (in English)
-Tell their player how their team is doing and if they require a win/draw/loss from this game
-Manage rules issues and call for referee assistance
-Engage in discussions with their players during a time-out. If they perceive a situation where there is a non-optional rule or trigger missed, they may call for the game to be paused (meaning a coach can pause the Chess Clock after consultation with the opposing captain), and retrieve a judge to rectify the situation.
A Captain is not permitted to:
-Give Tactical advice outside of a time-out (they may not tell their player ‘how’ to get that win/draw/loss) or interject in any way regarding in-game situations. This includes reminding a player about forgetting rules or strategies. If they perceive a situation where there is a non-optional rule or trigger missed, they may call for the game to be paused, and retrieve a judge to rectify the situation
-Speak to their Team player in a language other than English outside a time-out.
Players
Team Players are the team members playing the matches in each round of the event. Once players are at their tables at the start of any given round, players are not permitted to communicate with their fellow team members, nor share information on matches or strategy between them by conversation, mobile devices or other communication devices.
Once per event round, each player is able to call a time-out, during which they are permitted to speak with their Team's Captain, but not any other Team members. Please note; ONLY an active player may call for a time-out.
Army Lists
-Only Warscrolls and Factions with Pitched Battle Profiles that are legal in the GHB 2024-2025 season are in play;
-Faction: Each faction is limited to once per team. Kruleboyz, Ironjawz, Big Waagh and Bonesplitterz will be considered as separate factions;
-Armies of Renown are considered to be representing their faction. For example; The Grundstok Expeditionary Force cannot be taken in a team that also includes a Kharadron Overlords army and a Grunta Stampede will be considered an Ironjawz army.
-Regiments of Renown will have the warscrolls included in that regiment count for the limitation among other team members. For example; an army using the Braggit’s Bottle-Snatchaz will limit the use of Gobbapalooza, Squig Herd and Squig Hoppers for other team members.
-Warscroll: No warscroll may be duplicated between any two team members in a team. For example; a unit of Bloodletters can only be included in one army list. This limitation does not apply to units that are summoned during the battle;
-Each Manifestation Lore may only be taken twice per team
Chess Clocks are MANDATORY (each player must provide their own chess clock).
Pairings and Scoring
Pairing System
15 minutes at the start of each round is allocated for the pairing process to take place.
Who can participate in the pairing process?
The Captain
1 Additional members of the official team indicated by the captain.
In order to avoid confusion, the Captain has the final say in every pairing decision and must validate the decision. If the pairing process is not completed within the allocated 15 minutes, it should be immediately brought to the attention of a Referee to oversee and facilitate the conclusion of the pairings.
Step 1 - Mission A Pairings (Matches 1 & 2)
For the first mission, both teams select one army and place it face down on the table. When both teams have selected their armies, they are then revealed simultaneously. These armies are considered the “Protector” for terrain map selection purposes.
Each team then selects two armies (“Invaders”) as prospective opponents for the initial revealed army of the opposing team, and places them face down on the table. When all four armies have been placed, they are then revealed simultaneously. Each team selects one of the two armies presented by their opponent to play against the army that they placed initially.
The remaining, unselected, army from each team is returned to its team’s hand.
Step 2 - Mission B Pairings (Matches 3 and 4)
For the second mission, the same process as laid out for the first mission is repeated.
Step 3
For the fourth mission, each team will have one remaining army in their hand, and one unselected army leftover on the table from the second mission. The remaining army in each team’s hand plays against the unselected army of their opponent that is left on the table.
Scoring
The following table will be used to determine the final points scored during a game. Each team can score a maximum of 80 points per round regardless of the individual match outcome. The team with the highest score at the end of the round will be the winner.
Game VP differential Battle Points
37+ 20-0
33-36 19-1
29-32 18-2
25-28 17-3
21-24 16-4
17-20 15-5
13-16 14-6
9-12 13-7
5-8 12-8
Minor Win/Loss *0-4) 11-9
True Tie 10-10
Where is it happening?
102-5170 Dixie Rd, Mississauga, ON, CanadaEvent Location & Nearby Stays: