Able Kompanie's MW "Speed Dating" Doubles Tournament

Schedule

Sat Sep 06 2025 at 10:00 am to 07:30 pm

UTC-04:00

Location

Family Time Games | Zionsville, IN

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Able Kompanie will be hosting a MW Doubles Tournament with a twist. All players will bring a legal 50pt. MW List - No Wildcards & Dynamic Points will be used. Open to all MW books including Pacific. Lists may include Formations and Support but must be a legal list.
Team Matchup Process -At the start of each round, all the scorecards will be shuffled and teams will be created by taking one card then another off the top of the pile. If those two players have not played together as yet, they are a team for that round. If they have played together then the second card will be set aside and a new card will be drawn from the top of the pile until someone who has not played with the first player is drawn. Then the process will be repeated for the original second player. This will continue until all teams have been set. This process will be repeated for all three rounds. Players may end up playing against someone they have already faced across the table.but the total matchup should be unique.
Players should expect that teams will include both Allied and Axis Forces.
In the event of an odd number of teams, the last two cards drawn will play against each other as a 1 on 1 game for that round. Chris Fretts will be the TO and will be the Ringer if there is an odd number of players.
Reserves will be based on the 100pt total and can come from the two players in any combination. They do not need to be split evenly between their Forces.
Both players on a team will receive the same Victory Point Score for a round. However, a player's score will be kept individually and these scores will be used for final scoring purposes.
Force Command Cards, such as lucky, can be used by either player on the team regardless of who's list the Card is in.
If the two Forces are from the same Nationality, then either Formation Commander can re-roll for Support Units in either Force. They cannot re-roll for the other Formation's Units.
Any Team that can Observe for Artillery can be used for any Artillery Bombardment regardless of Force or Nationality.
SPECIAL RULE FOR THIS EVENT - Any Infantry Unit with at least 4 Rifle, Rifle/MG, MG, SMG Teams in the Unit will get a special Improvised Tank Assault of AT3 with a limit of one Team in the Unit using it each Assault Round. Due to this special rule enhancing Improvised Tank Assault for Infantry, no Command Cards for Improvised Tank Assault can be used by any Nation.
A Side will lose their game if either Player's Force breaks.
As final scores will be by the individual player, tiebreakers will be # of Wins, Sport Score, Die Roll. Strength of Schedule will not be used.
A FINAL RULES PACKET will be released on Thursday August 20 for this event. It will be posted here and will be sent to players who are signed up at that time.
All rounds will be 2:30hrs to allow time for players to allow for team planning. Time will start once all teams have been set.
Schedule:
9:30am Store Opens
10:15am Matchup Process begins
10:30am-1pm Round 1
1:00-1:45pm Lunch Break
1:45pm Matchup Process begins
2:00-4:30pm Round 2
4:45pm Matchup Process begins
5-7:30pm Round 3
7:30pm Awards and Wrap-up
We need a minimum of 12 players to make the Doubles work with 6 Teams. If we have fewer than that by Sunday August 31, we may change the format.
Entry Fee is $20 and will be returned as Store Credit. Awards will be for Best Army, Best Sport and at least 2 random player draws.
Lists are due by Sunday August 31st.
Sign up here or email [email protected]
A player list will be maintained on this thread.
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Where is it happening?

Family Time Games, 8800 Michigan Rd, Indianapolis, IN 46268-1156, United States, Zionsville

Event Location & Nearby Stays:

Able Kompanie

Host or Publisher Able Kompanie

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