RED DAWN MILSIM

Schedule

Sun Jun 29 2025 at 09:00 am to 03:00 pm

UTC+12:00

Location

58 Bird Road, Waiuku, Otaua, Waiuku, New Zealand | Pukekohe East, AU

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All ARE WELCOME, HIRE EQUIPMENT AVAILABLE



Please book online and watch SAFETY BRIEFING video too.


Gather up your mates, your gear & your guns or come completely unprepared.
No matter your situation W.A.R has got you covered.
We would love to see new players and will look after you in our ranks.


Day run by - COOKIE

AMERICANS RISE!
The enemy is at our doorstep. Russia believes it can break us, but they have forgotten who we are. We are the sons and daughters of liberty, the defenders of freedom. This is our land, our home, and we will not surrender it. Stand with our military. Defend your communities. Fight for your families. Every patriot has a role—resist, endure, and strike back.
We have faced tyrants before and defeated them. We will do it again.
America stands.
America fights.
America wins.
For our freedom - For our future - For victory.

* ACT 1:
- Russian forces have breached the American borders. Many communities have fallen and they are expected to next attack our community. The United States military has set up robust fortifications in Village, which is expected to be the next place the Russian forces will attack. US Forces and Rebels (Defenders): Hold Village for as long as possible. Each defender will have 2 lives during this first act. When a defender is hit they will call their hit, take 20 paces away from where they were hit, and then call themselves back in. After being hit for a second time, US Forces will retreat to Diago Garcea and await orders for a counter attack. Rebel forces will fall back to Runway and wait for Village to be captured, after which they will start on their objectives.
- Russian Forces (Attackers): Attack Village with full force. Attackers have unlimited lives. When an Attacker is hit they will call their hit, and immediately fall back to jungle base and instantly respawn. The attackers objective is to wipe out the American forces in Village, take down the American flag and raise their flag in the center of village. Once Village is captured they shall await further instructions.
* ACT 2:
-Village has fallen. Russian forces have occupied and now completely control Village. US forces have retreated and regrouped, and are launching counter attacks from their FOB in Diego Garcia. A small contingent of American aligned rebels have managed to retreat into Runway and are running interference and a harassment campaign against Russian forces.
- (BLUE TEAM) US Forces: From FOB, spread out and attack flags in territories to gain control. To gain control of a territory, lay down the enemy flag and raise your own. Once a territory is under your control it may be used as a respawn point for your team.
- (RED TEAM) Russian Forces: From Village, spread out and attack flags in territories to gain control. To gain control of a territory, lay down the enemy flag and raise your own. Once a territory is under your control it may be used as a respawn point for your team. Look out for enemy propaganda posters in a territory and if you see any, remove them. Keep control over Village and suppress attacks for the Rebels. If the Rebel flag is raised in Village then immediately take back control of Village, take the rebel flag down and re-raise your own team's flag. You may attack the Rebel forces in pre approved squads after getting permission from your team's commander. Anybody attacking the Rebels without a commander's approval may face ‘disciplinary action’ from said team commander such as: 1) FOB/Village guard duty, 2) Anti propaganda patrols, etc.
- (NO BANDS) Rebel Forces: From Runway disrupt the Russian forces from making progress in capturing zones. This can be achieved by putting propaganda posters in friendly controlled zones to assist US forces, and by attacking Village and raising the Rebel flag as a diversion to draw Russian troops away from the front lines.
*ACT 3:
- [REDACTED] The [◼️◼️◼️◼️◼️◼️] must push the [◼️◼️◼️◼️◼️◼️] out of their FOB and raise the [◼️◼️◼️◼️◼️◼️] flag to signify victory.

* Russians:
- Bleed Out: 2 Minutes.
- Medic Rule: TQ or 20 second buddy aid.
- Respawn: At FOB, Village if under control or any controlled territory.
- Respawn Time: 2 Minutes in controlled territory, 1 minute in Vilage or at FOB
- Safezone/FOB: Jungle BaseB
- Win Condition: Control majority of territory and push Americans out of Diego Garcia
- Objectives: Take control of Vilage, Raise flags in territory, take down rebel propaganda posters. Conduct raids into Runway to disrupt Rebel activity.
- Special Objectives: Control Village.
- Uniforms: Camouflage, Preferably Russian patterns. Load bearing equipment.
- Team Colour: Red arm band.
- Restrictions: Cannot attack Diego Garcia Must be in a 3 man squad to attack Rebels in Runway.

* Americans:
- Bleed out: 2 Minutes.
- Medic Rule: TQ or 20 second buddy aid.
- Respawn: At FOB, or in controlled territory.
- Respawn Time: 2 Minutes in controlled territory, 1 Minute at FOB or in controlled territory with rebel posters by flag.
- Safezone/FOB: Diego Garcia.
- Win Condition: Control majority of territory and push Russians out of Village raise flags in territory.
- Uniforms: Camouflage, Preferably American patterns. Load bearing equipment.
- Team Colour: Blue arm band.
- Restrictions: Can not attack Village or Jungle.

* American Rebels:
- Bleed Out: 2 Minutes
- Medic Rule: 30 Second buddy aid (can also be buddy aided by American troops for 20 seconds)
- Respawn: At FOB
- Respawn Time: Instant at FOB
- Safezone/FOB: Runway
- Win Condition: Assist American forces in taking control of Village.
- Objectives: Conduct distractions against Russian forces via raising rebel flag in Village, Put up propaganda posters in territory to help friendly American forces.
- Special Objectives: Put up posters in control zones attack and raise rebel flag in village.
- Uniform: Civilian clothing, Camo pants permitted. Load bearing equipment, preferably solid colour or American camouflage.
- Team Colour: N/A (No arm bands)
- Restrictions: Can not remove flags from enemy controlled territory. Can not leave Runway unless friendly flag is raised.




8.30am - Gates open.

8.45am - Chrono'ing.

8.45am - Sign in.

9:45am - Briefing.

10am - Game starts:

12.30pm - Lunch.

1pm - Game starts:

3pm - End of day.

Any player turns up after briefing has started (Its a $10 fine)

Bring water to keep yourself hydrated and bring food for lunch.
Drinks available onsite - $2

Please book and if things change please cancel your booking
Field fee $40 ($5 discount for earlybird tickets)
Hire guns, mask and ammo $30
Membership $30 and great discounts to members.
CASH ONLY, NO EFTPOS ON SITE


FPS RULES:
- Green Tag Guns - sub 370 fps on 0.20's, semi MED of 5 metres and full auto MED of 10 metres.
- Yellow Tag Guns - 371-420 fps on 0.20's, semi MED of 10 metres and full auto of 20 metres.
- Red Tag Guns - 421-500 fps on 0.20's, MED minimum of 20 metres (to be measured on the weight BB that is to be used on the field that day) must have pistol as side arm (secondary) as per pistol rules below.
- To qualify as a pistol, it must be sub 350 fps measured on 0.20's. If it is outside of this FPS limitation, then it is not classed as a secondary weapon and cannot be used as such.

MINIMUM ENGAGE DISTANCE RULES:
- YOU MUST KNOW YOUR OWN MED.
- Anyone breaking this rule, will be asked to leave the field by DS.

FIELD BB RULES:
- Pistols to be used and considered as sidearms must have 0.25's or lower in them.
- AEG's must have 0.40's or lower in them.
- Sniper/Red tagged guns must have 0.40's in them, unless you have a BB limit of 0.45g.
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Where is it happening?

58 Bird Road, Waiuku, Otaua, Waiuku, New Zealand, 58 Bird Rd, Otaua 2682, New Zealand,Otaua, New Zealand, Pukekohe East

Event Location & Nearby Stays:

West Coast Airsoft Rangers

Host or Publisher West Coast Airsoft Rangers

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