MTG Marvel Super Heroes Commander Party
🗓️ Sunday, July 5th | Sunday, August 2nd
🎟️ $5.00
🪙 Entry fee waived with purchase of a Marvel Super Heroes Commander Precon Deck
🏆 50XP per participant + Event Exclusive Promo Card while supplies last
🏆 What is XP?
Nexus XP can be redeemed for booster packs, event entries, and other eligible products throughout the store!
As a general guide, 50XP is roughly equivalent to a booster pack, allowing you to choose the prizes that matter most to you.
𝗪𝗵𝗮𝘁 𝗶𝘀 𝗖𝗼𝗺𝗺𝗮𝗻𝗱𝗲𝗿 𝗣𝗮𝗿𝘁𝘆?
Commander Party events invite you to celebrate the latest Magic set with the most popular format. You'll play casual games of Commander, but with a twist!
With flavorful gameplay additions themed to the set that make for great moments and memories, they're events you won't want to miss.
𝐃𝐨 𝐈 𝐡𝐚𝐯𝐞 𝐭𝐨 𝐡𝐚𝐯𝐞 𝐚 𝐩𝐫𝐞𝐜𝐨𝐧𝐬𝐭𝐫𝐮𝐜𝐭𝐞𝐝 𝐝𝐞𝐜𝐤?
If you don't have a deck, you can purchase any number of preconstructed Commander decks. These decks feature new-to-Magic cards themed around their respective set, making them a great option for anyone new to the Commander format.
𝗛𝗼𝘄 𝘁𝗼 𝗽𝗹𝗮𝘆 𝗖𝗼𝗺𝗺𝗮𝗻𝗱𝗲𝗿 𝗙𝗼𝗿𝗺𝗮𝘁
This format is for four players per game and deck sizes are 99 cards + 1 commander card.
The Commander format is all about picking your hero and building a deck around them. In this casual, multiplayer format, you choose a legendary creature or artifact to serve as your commander and build the rest of your deck around their color identity and unique abilities. Players are only allowed one of each card in their deck, with the exception of basic lands, but they can use cards from throughout Magic's history.
𝗖𝗼𝗹𝗼𝗿 𝗜𝗱𝗲𝗻𝘁𝗶𝘁𝘆 - A card's color identity can come from any part of that card, including its casting cost and any mana symbols in its text. Every card in your Commander deck must only use mana symbols that also appear on your commander. Colorless cards are allowed as well.
𝗖𝗼𝗺𝗺𝗮𝗻𝗱 𝗭𝗼𝗻𝗲 - This is where your commander resides during the game when they are not in play. At the start of the game, each player puts their commander face up into the command zone. A commander can be cast from the command zone for its normal costs, plus an additional two mana for each previous time it's been cast from the command zone this game. If your commander would be put into your library, hand, graveyard or exile from anywhere, you may return it to your command zone instead.
𝗖𝗼𝗺𝗺𝗮𝗻𝗱𝗲𝗿 𝗗𝗮𝗺𝗮𝗴𝗲 - A player that's been dealt 21 or more combat damage by the same commander over the course of the game loses the game. The commander is tracked across zone changes for this purpose (for example, if one player takes control of another player's commander, any damage that commander already dealt is still counted).
𝗣𝗹𝗮𝘆 𝗙𝗿𝗲𝗲-𝗙𝗼𝗿-𝗔𝗹𝗹 𝗳𝗼𝗿 𝗠𝘂𝗹𝘁𝗶𝗽𝗹𝗮𝘆𝗲𝗿 - If you're playing a game of Commander with three or more people, you play against each other in a free-for-all multiplayer format.
Each player starts with 40 life, places their commander face-up in their command zone, and draws a hand of seven cards. Players are seated randomly in a circle and turns progress one player at a time in clockwise order around the table.
During gameplay, a player may choose to attack any other player, regardless of their position on the table, and can also choose to attack multiple different players during their attack phase. Permanents, spells, and abilities can also target any player around the table (as long as they don't explicitly say they must be used on "you").
No matter the outcome, Commander gives players the tools to express themselves through strategy, skill, and a whole lot of deck building fun.
Where is it happening?
Event Location & Nearby Stays:



















