MTG COMMANDER : HOUSE RULES
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Commander House Rules:
No mass land destruction. If a card replaces all lands destroyed with other lands they can be run. (I:E From the Ashes.)
Extra turns and extra combats are capped at 1 per opponent per turn cycle.
No infinite or indefinite combos or loops before the beginning of the sixth turn cycle.
Once the sixth turn cycle starts all combos are allowed.
Thassa's Oracle is banned due to lack of answers in other colors.
Talk to your pod before the game starts about what power level you are hoping to play at.
(Rule 0: This is an official rule of Commander. Local groups are welcome to modify them as they see fit. If you’d like an exception to these rules, especially in an unfamiliar environment, please get the approval of the other players before the game begins. )
Commander House Rules:
No mass land destruction. If a card replaces all lands destroyed with other lands they can be run. (I:E From the Ashes.)
Extra turns and extra combats are capped at 1 per opponent per turn cycle.
No infinite or indefinite combos or loops before the beginning of the sixth turn cycle.
Once the sixth turn cycle starts all combos are allowed.
Thassa's Oracle is banned due to lack of answers in other colors.
Talk to your pod before the game starts about what power level you are hoping to play at.
(Rule 0: This is an official rule of Commander. Local groups are welcome to modify them as they see fit. If you’d like an exception to these rules, especially in an unfamiliar environment, please get the approval of the other players before the game begins. )
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